Zombie Action

To do it justice this really should be a game report, but the last one was over 1,700 words and I’ve beer to drink. Instead I do hope you’ll be satisfied with a picture gallery and a bit of blah-blah. This game for four with me running it started as a bluff. Each player had four men from a faction involved in the fictional game nation of Jihadistan, so there was the IDF, Delta Force, PLO and the Taliban. The scenario involves collecting points in three ways; i) Get to the crashed plane in the centre of the table and discovver it’s secret (20 points), rescue folk hidden in various buildings (10 points each) and find the boxes of top-secret goodies (5 points a piece). However what the players didn’t know was how in turn three this relatively safe little scoot and shoot game turned into a zombie game.

The setting is the middle-east which was a good excuse to trot out my almost finished middle eastern bunch of buildings, not least my very nice mosque. The basis for this was the Miniature Building Authority minaret, a nice piece even if grossly painted, but MBA don’t make a mosque so it meant I had to. It’s the largest cork tile building I’ve made, well in as much as the tallest and longest single walls without supporting walls. I repainted the tower in this charming blue and applied gold leaf to the dome of the building and the minaret.  Now as gaming hobbyists we’ve all made or done things which are difficult or fiddly but believe me when I say gold leaf sets the, er, gold leaf standard of fiddly. You can’t even really breathe at some points, it’s a wafer thing nightmare. Don’t take my word for it, try it!

The game played well, helped a great deal by Akula’s Zombie Rules from Salute 2009. These are great, simple, and highly playable rules and full marks to the man himself for sharing them with us all. I’d be quite happy to play every game with these as they sit very firmly in the background of any game. I had tried the All Things Zombie rules from Two Hour Wargames but didn’t get very far with them. I know they’re popular and provide a two hour wargame but I prefer rules which take less than two hours to read and fully understand. I couldn’t manage this with ATZ but did within minutes of downloading Akula’s – but don’t let that influence you either way.

Fun was had by all, the highlight was probably when the IDF mounted up into a vehicle which actually started and then proceeded to run the PLO over, however they inflicted less damage than they received in turn when the PLO returned fire at the vehicle setting it alight. Thankfully the UN didn’t turn up to spoil anyone’s fun.

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3 Responses to “Zombie Action”

  1. The Angry Lurker Says:

    Very nice batrep, excellent stuff.

  2. Vampifan Says:

    Looks like a lot of fun. I like how you didn’t let on to your players that this wasn’t going to be anything but a historical wargame then BLAM, introduce zombies into the mix! I’d have done the same myself, Phil!

  3. lord siwoc Says:

    I would have loved to see a shot of the players reactions when the zombies entered the board! “Say what now?!”

    Good dynamic shots of the game, sometimes a picture tells a deeper story than words are able to.

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