Archive for the ‘Scenics & Props’ Category

Rubble and Concrete

February 15, 2012

It’s been quite a productive week here at 6mil mansions. First I bashed out these three small rubble piles, which were very quick after the ruin set which took a full week to put together. The result can be found over at the Slug site.

Also a couple of pieces I needed for an approaching 6mm game. So rather than just make the pieces for my own use I decided to make pieces I could cast from. This is also handy for my pillbox needs, as I don’t fancy building more than one of them.

The sharp-eyed amongst you might have noticed how there’s no opening on the bunker, a deliberate step as I wanted it for something a bit different, but I have build a gun port for it, which I’ll attach to a casting and make another mould from, and that’ll be a proper gun toting bunker.

This Radar station is what I wanted, so you can see my thinking. The screen for this was some of that brass etched stuff which is getting cheaper. If you do try something like this my top tip is make sure your brass is totally flat before working it. Mine wasn’t but I added the plastistrip anyway and then I had to flatten both that and the metal.

Not totally finished though, I’m tempted to come back with a simple camoflage scheme, but it’s ready for a game.  Both these pices can also be found over at the other place.

Wreck and Ruin

January 28, 2012

After the wildly positive private feedback on the ruins I made recently I decided to make a full set. Rather obviously this involved three times as much work to make it up to a set of four. Not so much a chore as a joy.

All joy has to be tempered by the gods so having boxed up the masters I opened up the twenty kilo drum of rubber to find I didn’t have enough to complete all three moulds. I scraped the bottom of the barrel to get as much done as possible and phoned through an order for new supplies and waited eagerly for delivery.

Lo and behold the completed set, which is available here, which I’m chuffed with and actually excited about getting some paint on. Hurrah!

Tray Bon

January 28, 2012

Exciting isn’t the best way to describe the photo above, but it’s a cracking product from the ever brilliant Fenris Games, namely irregular movement trays. I’ve never used movement trays before because I don’t play the rank and file periods, and there’s not much scope in playing Nuremburg. Originally I bought these for zombie games as moving the eighty odd living dead became the biggest part of the game. On the left I’ve glued the two laser cut pieces together, and the next stage on the right was to put a little filler on it.

Now they’ve been spray undercoated in brown, PVA’ed and sprinkled with flock.

Then some longer static grass.

Finally a small sprinkle of flower flock.

Once a few miniatures have been added it’s apparant how versatile these actually are, these bases stand slightly proud because of my basing on a tuppence with a magnet on the bottom, and I’m really happy with them.

They’re also very handy for defining units, and keeping them together so games can be more about the play than the organisation -something which aways irritates me. I highly recommend them not only for price and quality but also for their damn-useful-for-gaming factor.

Rack and Ruin

January 13, 2012

There’s not many console games which I ever play for very long, typically five minutes in I decide it’s not for me. Most often it’s the content, sometimes the double declutching controls and rarely, but increasingly so, it’s just too damn fast for my bones. Fallout 3 is one of a trinity of games which I adore, the subject  entertains while it’s style is outstanding and the level of detail is stunning. So to make a piece for table top gaming inspired by a game is a first for me with the ruin piece above. It was a fun build, especially in trying to replicate the 1001 grains every pile of rubble in Fallout has.

To get a castable model was slightly more long winded, as all the holes in the 1001 grains had to be filled. This actually took longer than the original build. I added to the delay by not adding quite enough hardener to the rubber so instead of an 8-12 hour set it took some four days. However I think from the casting above it was worth it.

The detail starts to stick out with a coat of paint. Excuse the glossly look but it’s still wet. I’m thinking of doing three pieces to add to this – to make a complete ruin. Then we’re offer it up for sale. Although it’s originally influenced by the Post-Apocalyptic it’s suitable for a wide range of periods.

Last Ditch Effort

December 31, 2011

Regular browsers of this humble blog made have noticed just how quiet it’s been recently and for that I can only apologise as I have been busy as a hive of bees making masters to cast from. I really don’t want to corrupt the purity of this blog by trying to sell you things at every turn, but I will share what I’m working on purely from a willingness to illuminate fellow gamers and other chums. Pompous sermon over – so on with the serious business of gaming waffle.

Above is what was meant to be a simple aid for my modelling which set me on the slippery slope of all things trench.  Twenty-five seamed sandbags which I made from Greenstuff seemed enough to be able to make sandbag bits for the rest of my life… how wrong I was.

Making a wall from 64 individual pieces can limit the fun factor so I made a master, which then had to be properly filled, to cast from.

But then I also needed ends to cap the tessellated walls.

Now having created the opportunity of endless sandbag walls I realised how I didn’t fancy making miles of planking for walkways. So two sections of 40mm wide and one of 35mm, the larger for main trenches, the smaller for access trenches. Both bigger than the actuality, but this is for gaming.

That did involve looks of shaping and scribing totalling over a hundred feet. The calculation being made while facing the tedium of actually doing it.

They paint up rather well, these are just propped up rather than a finished piece hence the gaps, but it gives an idea of the finished product. These are available from us via the blatantly commercial place.

I can’t believe it’s not Buddha

May 15, 2011

Another of the coaster scenics is finished so three cheers for me. This one features a Buddha head from one of those out of town retail bunkers identical to the one Mike Awdry picked up to do similar with.

The stonework is made from pink foam, the vine from embroidery thread, the bamboo from satay sticks and the ivy from one of those over priced Army Painter boxes. A bit of spagnum moss has been jammed into crevices and a bit of a couple of types of flock scattered around. The most complex piece being the creeping vine, and a how-to for this can be read right here.

This will only take a couple of, or three at a push, figures and quite snugly too. You can see one of my great Pulp Figure Sikhs keeping watch in these pictures,  handily justifying my colour scheme for the blighters.

The other coaster scenics can be seen here, and here. There’s at least one more of these to come, so keep ’em peeled game chums.

Cross my palm with silver

May 7, 2011

For our recent adventures in the jungle it was obvious we’d need some foliage, and this year I’d decided to get more scenics and fewer figures. This as part of an effort to minimise the lead hill but also to round out the collection having noticed how some of the best looking games aren’t all about the figures. The other fun aspect to scenics is finding things you can use across projects, so these are great for WW2 jungle, North Africa plus our modern adventures in Jihadistan. Of course spending too much time on the interweb I knew of a place to get brilliant trees from, namely Ebob’s forthcoming new range for Viet Nam – Recon28.

Now the range has been released yet, so I had to wrangle some pre-release models from the man Bob himself. It was worth the effort as these trees are quite stunning, and match rather neatly the pace at which gaming is getting better. The trunks are real wood, the fronds are plastic, theres some coir and even coconuts on many of them. They come with wire spikes so are suitable for game boards too. The two above are based on my cheapskate bases, made from four tuppenny pieces which therefore cost only eight pence.

This one is based on a washer which cost over twenty of the Queen’s new pennies, I wouldn’t mind so much but she wasn’t paying for them. However the trees remain divine and I’d suggest of you want some to pre-order them now because otherwise I’ll buy them all.

You Humvee it and I’ll play along

May 7, 2011

Here’s the latest of my scenics built on a coaster. Now last time I posted one of these and mentioned it on the forums there was some small confusion over what a coaster actually was. It’s like a place mat for a plate but for a cup or glass, it’s a heavy version of a beer mat, and it looks like these. That fascinating subject address onward with the important bit – the bit about toys!A while back I was granted entrance to the Fenris Games tiny bag of miscasts, and seeing a pair of these grabbed them, ran from the building and haven’t been back since. The boy slug grabbed one leaving me with the other but we both had the same bright idea i.e. “What a wonderful opportunity for a wrecked Humvee.”.  So I took it, a coaster, one section of the Fenris damaged Jersey barrier set and started work.

First I cut a piece of plasticard the shape and size of the coaster, having finished the piece I wish I’d filled the edges as the lip on this is the only bit I don’t like, and them cut a hole in it with some dramatic cracks rippling out from it, stuck it on the coaster having dug out the hole a little and them worked on it a bit with some green stuff. Bish on the lonely wheel, bosh on the barrier, and bash on the painted Humvee.

The bullet holes are drilled but the shattered windscreen is painted, a few additional pieces of debris scattered around and the piece is ready rather quickly. The figures are TAG SWAT but with a little modding with greenstuff. I would link to them but they can’t be arsed to answer my email so I can’t be arsed to link to the slackers.

The tyre was drilled out to look like that, with a tiny piece of greenstuff added, although I could have got away with just the holes.

In the end a lovely little barricade for folk to shelter behind… I feel a visit to Jihadistan is on the horizon.

Jungle is Massive

May 7, 2011

This is one of those very typical foliage-on-a-cd things which is almost compulsory for every gamer to make. This one isn’t much different other than I’ve upped my game between  making the first one and this one. So I’ve got the CD and added the aquatic plants. Don’t make the mistake of buying the Uber expensive ones from big retail warehouses use Products for Wargamers instead who are much more reasonable.

Now these plastic plants come on a larger mat, and are attached with a simple peg & hole arrangement. This makes basing madly simple – cut the base off the main mat, gently remove the plants and all you have to glue to the base is the freestanding peg, glues, paints and flocks can be applied and dried and you can reattach the plant afterward. Much easier than with your usual model tree.

For me this is the finishing touch which I quite literally stumbled upon during a game at Wobbly Steves. It’s spagnum moss aand his lawn is riddled with it and very conveniently so. Very easy to use and completely free – Hurrah!

Bamboo Radley

April 14, 2011

I made the above jungle scenic having seen a post about Burmese Infantry over at GWP. I followed the link to Michael Awdry’s blog which has a handy tutorial on making such a handy scenic.  I’ve slightly adapted his idea for the bamboo, a brilliant way to get the look of the world’s maddest grass with paint rather than sculpting it. The leaves are all cut from plastic plants for aquariums, and added to the satay sticks with drilled holes and superglue. It’s a lot quicker to realise than might be apparent, and quite an impressive feel to it. A big thanks to Mike for the idea.