Posts Tagged ‘matakishi’

Roller Coaster

April 7, 2011

Whether you’re a seasoned oldie or a fresh new comer to the world of gaming one thing is very obvious. The standards of both manufacturers and gamers have rocketed in the last decade due, in part, to the gaming world being able to share globally everything they make, paint , play or even think. The negative side of this increase in brilliance is it can be daunting to many, and not just the new gamer, to have a go themselves. So I’ve thought of a simple idea which I encourage you to share and try. That’s very small projects literally based on a drinks coaster. Those and place mats make excellent ready made bases for buildings and scenics. The idea with coasters is to keep it small and therefore simple.

This one makes use of cork scraps from the pile of other buildings I’ve made in the Matakishi Temple of Cork way. The first few layers are just lumps of cork glued on top of each other, with some carving on the side to make it look like large brick work. Then I’ve cut individual bricks from strips of cork, and laid them with superglue. The floor is scraps of plasticard, irregulary cut and laid on the floor.¬† Then the walls had a little dollop of mock plaster in a few patches.

The whole thing was undercoated, washed with an orange yellow ink, and dry brushed to suggest sandstone. A small piece of wooden fencing was made from coffee stirrers, the sand bags were from Warlord. Originally I was going to use two and have half of this building sand-bagged, but I’m still waiting for the order to show up and I’ve grown tired of delaying projects while suppliers catch-up. A mix of plants, Ivy both usual and brass etched, four types of flock, grass tufts, brass ferns, and a few slivers of paper painted with green ink help to make the vegetation varied enough to look realistic.

Despite being quite tiny there’s plenty of room for figures, and I made sure of this from the start because as much as it’s a piece of art it does have a gaming function and there’s little to no point making something which doesn’t play well. Although this is quite a specific piece I have tried to make it generic in as much as it would work in the deepest jungle as well as the heart of Europe, the table would set this piece’s origins rather than the model itself.

Here you can see a couple of pieces from the Warlord/Bolt Action plastic Brits set forming the in-house armoury as well as a plaster box from a 1/48th supplier from many years ago.

A much underlooked element is sanitation, so this model addresses that by providing full toilet facilities en suite.

Now despite what you might think this was an easy build and being tiny didn’t take long and won’t insist on a lot of storage space. I seriously recommend you have a bash at similar, plus having another five coasters left it should encourage you to make more – it has me so expect to see more of this neatly sized features soon.

The Great Dictator

December 3, 2010

Slug excelled himself this week with the paint job above. Of course I did tempt him with this very fine figure by Mark Evans for Matakishi as part of a new range being developed for the fictional banana republic and African paradise of Babatunde.

One obvious differeance is how the original is a black African, while the paint job is a white European. The reason for this is quite simple, he’s yet another fine figure corrupted for our interest in VBCW – in this instance as a leader of the BUF. This is based on how brutish, thuggish and generally horrible the chap looks.

Confounded, Unbounded and Compounded

October 31, 2010

Heavily influenced by the rather excellent Matakishi’s Tea House, not least because he happens to be doing an Afghan project just as I am at the moment, but also because he’s rather brill at what he does plus he does a lot of it. He’s been working on a few compounds in cork tile, and I rather fancied one of them but I wanted to make mine a bit more urban as I’ve enough of the more rural looking ones.

Here’s the result, although it’s unpainted at the moment it gives an idea of the modelling involved as my aim was to have a building in which every room could be accessed but without giving away what was in the next room. This giving away of what’s on any given floor or area of a building is common to a lot of buildings which allow you to get inside. In these first few pictures you can see how this building breaks down level by level.

The idea of the seperate rooms is to make it very playable, but also a bit spooky if you’re the player tasked with trying to enter and secure the building. Imagine a hostage rescue mission, hunting for an IED factory, or taking a top Taliban prisoner etc, especially when some of the rooms are quite difficult to reach.

The whole thing is based on MDF and mainly made of cork, with foamcore for the staircases, and some rectangles cut from a cheapy placemat from the Aldi supermarket chain for the screen like windows and balcony. These stand out as they’re the only pieces with paint on them, as undercoating them in-situ might prove difficult.

The whole thing was rather a quick build once I’d decided on what I was after, which was a relatively complex building with a wealth of defensive positions and some very crafty lines of sight for shooting which wouldn’t be immediately apparent on a first or even second look at the building.

I expect painting it will be a rather drawn out affair, but once finished it will feature on here again.

Above you can see the two entrances on the ground floor, although not immediately apparent there’s a clear line of sight between them which is a deliberate part of the crafty layout of the building.

Here you can see what I see as one of the advantages of having small sections removable. Once through this entrance you can only see the room itself, and out into the courtyard beyond, along with the opposite window through which you should expect some furious Jihadist to be pointing his AK.

A good view of the other entrance, which has a wealth of defensive possibilities, namely four windows, a balcony, a doorway and two rooftops. I’m looking forward to playing this, although I think I’d prefer to defend.

What a Corker!

September 30, 2010

Although there’s a chronology to the order in which things appear on the web in my experience they don’t reflect the actuality, this humble blog is no exception as it’s typically the order in which I photograph things is the order in which they appear, except for when it isn’t of course.¬† My current endeavour with making buildings out of cork using techniques developed by the rather smart bod known as Matakishi is a good example. I’ve raved about it already showing really simple examples of buildings, but only because those buildings were around. So in a final bid to try to convince you how damned simple it is to make relatively impressive buildings I finally got around to photographing this, my first effort in building with cork tiles, and as you can see quite a complicated one.

Like any technique you learn the more you actually do it, and start developing your own knack and style to doing things. In the photo above you can see a drop in roof, which I’d very likely not model like that again for practical reasons. If it’s removed while there’s figures on it the figures would very likely move about, and without¬† a lip to it would fall, and bugger up your paint job. You’ll notice in later models yet to be revealed how they have lipped roffs.

Here’s a shot of the first floor, just a couple of simple rooms, and the sniper’s delight, otherwise known as a balcony. Also a staircase, well a hole above the staircase, so that a figure can be placed at the top of the stairs on the ground floor, and maintain his position when the above floor is in place. I imagine all this is rather obvious to those with a long history of playing 28mm, in 6mm units are either in or out of buildings none of this internal detail really, so it’s new to me and hence I share it because it might be new to you.

The ground floor with a not very square internal wall, and the staircase which is made out of foamboard which is sealed before painting. I’ve deliberately left the interior bare and not filled it with props, etc, simply to have more room for maneuver and to save time. Slug believes this verges on the barbaric.

So a reasonable building, done cheaply and relatively quickly. Great fun too. The one thing you will have to consider should you try similar for yourself is just how rapidly joints will seal using superglue gel, so keep your wits about you and move fast.

Put a cork in it.

September 27, 2010

Although this one is still a work-in-progress it shows what I consider a personal breakthrough in making buildings for 28mm. I was reading through a pile of Matakishi’s Tea House gaming web site, when I came across a load of old nonsense about making buildings with cork tiles. Imagine trying to make buildings from floppy tiles, it just wouldn’t work, hence I set about disproving the whole damn thing by buying some cork tiles. Lo and behold not only does it actually work, but not only that it’s very quick and delighfully simple.

The humble abode here took just a couple of hours to create from scratch to the first coats of paint you can see here. Like all techniques it takes some practice and not a little thought but it’s totally worth trying. I’ll be showing more of these buildings as I take photos, but for practical info just make your way to Matakishi’s via the link above and read his “making things” sections.